Lippard.Multics 1986-01-06 11:14:07 mst Mon Subject: Zork as applied to real life Date: Fri 3 Jan 86 12:37:55-PST From: Judy Anderson To: info-cobol@MIT-MC.ARPA@SRI-KL.ARPA >From Jon Carroll's column in the January 3 San Francisco Chronicle Beyond Zork: The Terra Game ====== ===== === ===== ==== In my recent holiday swing around the state, I was lucky enough to spend some hours in the company of an 10-year-old boy who had been given, for Christmas, an Atari home computer and half a dozen bits of software to complement it. Most of the software was of the interactive adventure game sort. In these games, users are challenged to work their way through an elaborate and supernatural narrative, encountering monsters and dwarves and magic potions and spaceships and many other things. Figuring out these games requires imagination and patience; inductive reasoning is of some help, but it is essentially a trial and error process. It takes a very long time, but a small boy with a computer, has, by definition, cornered the world market in available hours. It occurred to me, just after a loathsome greasy alien had mashed my being into constituent molecules for the 14th consecutive time, that almost any human activity could be abstracted to an interactive adventure game. Thus, therefore and herewith, I present "Real Life on Terra," an educational game suitable for the whole family. It would start something like this: You are lying in bed in a small room. You just woke up. The clock says 8:20am. You are due at work at 8:30. On the table beside you is a telephone, a glass of water, a cheap novel and a bottle of pills. -- Get up. You are up. -- Put on work clothes. I see no clothes here. -- Go to closet. You are in your closet. All of your work clothes are missing. You remember that you took them to the laundromat last night and forgot to pick them up. In your closet is one swimming suit, one bathrobe, and one pair of slippers. -- Put on bathrobe You are wearing your bathrobe -- Run to automobile. Your automobile will not start. It is broken. -- Go back inside house. You have locked yourself out of your house. The temperature is 36 degrees. You are barefoot and almost naked. You catch terminal pneumonia and die. Want to try again? -- Yes. You are lying in bed in a small room. You just woke up. The clock says 8:20am. You are due at work at 8:30. On the table beside you is a telephone, a glass of water, a cheap novel and a bottle of pills. -- Pick up telephone. You have the telephone. -- Call boss. What shall I call the boss? -- Dial boss' number. You have reached the boss. -- Tell boss I am sick. Your boss says you are fired. -- Pick up novel. Pick up glass. Pick up bottle. You have the novel, the glass, and the bottle. -- Take pills, drink water, read novel. A shining figure from the planet Xenon suddenly appears at the foot of your bed. "Congratulations," he says, "you are learning how to play the game."