Date: 3 January 1983 18:45 mst From: Lippard.DSOP (James J. Lippard) Subject: Miscellaneous Digest V2 #1 Reply-To: misc To: (Miscellaneous Mailing List) Miscellaneous Digest Volume 2 : Issue 1 Today's topics: We want you! --------------------------------------------------------------------- Date: 3 January 1983 18:36 mst From: Ozgood.Scouting (Mike Norton) Subject: We want you! Reply-To: Ozgood.Scouting The following is from GAMES magazine, Feb. 1983, p. 64. [Are our games not even safe? Is nothing fnord sacred? -MBN] --------------------------------------------------------------- Illuminati (Steve Jackson Games, Box 18957, Austin, TX 78760; $6.50 includes postage) Illuminati takes its name from an 18th-century secret society that tried to use its influence to undermine the Bavarian government. The goal of this gane is nothing less than world domination. Each player starts out as the master of a mysterious clan--like the UFOs, the Gnomes of Zurich, and the Bermuda Triagle--and seeks to control as many groups as possible by using either money or power. The 41 groups that the Illuminati want to control are a strange bunch, ranging from Big Media to the Semiconscious Liberation Army, from Punk Rockers to the Phone Company. And as each group gets added to the Illuminati's power structure, it in turn can be used to take over other groups. So the UFOs might fund the South American Nazis, who in turn control the International Cocaine Smugglers and the Moonies. Obviously, this is a game foir people who love conspiracy theories--you can prove the oil companies really do run the C.I.A. Its other virtues are that it is relatively simple to learn, inexpensive, and quite uncluttered (there is no board, just cards and some rather cheaply designed money). Illuminati does involve some luck--dice rolls on takeover attempts--but above all it tests strategy and diplomacy. Each player tries not only to hold off subversion efforts by the other but also be the first to control a certain number and/or types of groups. Because this is a game of secret societies, deviousness is a big asset; backstabbing and underhandedness are signs of a sure winner. -Robert Goldberg -------------------- End of Miscellaneous Digest ***************************